Python-Native · Production-Grade · Ship Anywhere
A production-grade 3D engine. Script in Python, optimise in C++, or go visual with Blueprints.
PBR rendering, physics, multiplayer, and Studio AI —
all in one engine, installed through the Acron launcher.
Private Beta — invite only
What's inside
A complete runtime — not a framework. From rendering to networking, it's all in one engine.
Forward PBR pipeline with metal-roughness, IBL, filmic tonemapping, MSAA, HDR bloom, emission maps, and color LUT grading. GLSL shaders load directly.
Bullet 3 and ODE integrations. Raycasting, boxcast, mesh colliders, rigid-body dynamics, and a built-in simple physics layer for rapid prototyping.
Distributed Objects networking — a typed, zone-aware, server-authoritative architecture for games with hundreds to thousands of concurrent players.
Acron Studio ships with a local AI that knows your engine API. Generate code, scaffold systems, and create art assets — offline, no subscription needed to start.
First-class glTF 2.0 support with KHR extensions, Blender export via blend2bam, BAM/EGG formats, DCC exporters for Maya and 3ds Max, and a built-in model viewer.
Skeletal animation with glTF clips, sprite sheet and 2D frame animation, a full tween/interval system, and spatial audio via OpenAL and FMOD.
AcronAI: seek, flee, pursue, flock, obstacle avoidance, A* pathfinding, and nav mesh generation. Behaviour trees optional. All scriptable in Python.
Windows, macOS, Linux from one codebase. build_apps auto-packages self-contained executables. Android experimental. Vulkan in progress.
Get started in minutes
The launcher sets up the engine for you — then import it and you're rendering a 3D scene in under 10 lines. No boilerplate, no build config. Just Python.
from acron import *
# A spinning cube in 4 lines
app = Acron()
cube = Entity(model='cube', color=color.spark)
cube.animate_rotation_y(360, duration=2, loop=True)
app.run()
# Or go low-level when you need control
from acron import ShowBase
class MyGame(ShowBase):
def __init__(self):
super().__init__()
self.scene = self.loader.loadModel('city.glb')
self.scene.reparentTo(self.render)
self.taskMgr.add(self.update, 'update')
def update(self, task):
# full engine access in Python
return task.cont
MyGame().run()
One engine, one install. PBR rendering, physics, multiplayer, and Studio AI — all in the box. No add-on modules, no piecemeal purchases.
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Community
Developer-first. Come build with us.
Ready?
Now in private beta. Request access and start building.